While I am definitely a “software developer” on my LinkedIn page, I don’t think that really captures how I think of my work. I’m a designer and a writer and a teacher and, heck, even a marketer on some days, and one of my most strongly-held beliefs about our industry is that all this stuff is way more important than we give it credit for.
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Today, I thought I’d tell the more detailed story of how Oh Bother, through many strange and unexpected twists and turns, came to receive the attention it did.
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Now that my little app is actually out in the world, trying to make a name for itself, I thought it'd be fun to reflect on the whole process, and on what comes next.
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Well, my indie journey took a bit of a turn right around the start of April, when I got a pretty silly idea stuck in my head.
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If you're building an app on your own, all of the design and development complexity falls squarely on your shoulders. If you can write code and make your UI look "nice," that's a start, but it certainly doesn't get you to the finish line — and with each iOS update, the race seems to get a little bit longer.
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I'll be honest: I didn't accomplish a whole lot this week. As of right now, COVID-19 appears to be more or less causing the world to fall apart in a way that most of us have never really seen. It's, uh...not great!
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